
BUILD.
COMMAND.
SURVIVE.
The perimeter is a promise.
Keep it.
THE WALLS
ARE JUST
THE BEGINNING.
Fortress defense meets combined-arms strategy. Every part of your base has a job. Every loss changes the plan.
Keep the power running. Build a mechanized force. Research the next advantage without leaving the perimeter exposed. When the swarm arrives, command the battle—and keep enough alive to fight the next one.
Explore the tactical systemsWELCOME TO
THE FRONT LINE.
Actual gameplay. Original v7 cut.
October 31, 2026 · 1080p · 00:59

A FORTRESS
THAT HAS TO
KEEP WORKING.
Power is capacity and coverage. Airfields sustain sorties. Engineers recover salvage and repair your force. Research creates new options while the current battle demands resources.
Defense is a network of dependencies. Protect the support systems, and your army has a way back.
The design of recoveryRIGHT MACHINE.
RIGHT MOMENT.
Explore three roles from the player’s force.
Captured in the current in-game Armory.

Viper Tank
A center for your ground force. Hold an approach while artillery, support, and specialist weapons do their work.
Explore the combined-arms roster
Railgun Tank
A specialist for deliberate target choice. Support its position and make each firing opportunity count.
Explore the combined-arms roster
Wraith Bomber
Plan an attack strip, release the payload, and return to an Airfield to rearm. Air power needs infrastructure.
Explore the combined-arms rosterSpeech or text → constrained intent.
Policy → validation → action.
KEEP YOUR EYES
ON THE FIGHT.
Three local models handle speech, command interpretation, and voice. The game validates every action. No model-serving API call for each local order. No microphone required to play.
Inside the Commander
EVERY GIANT
HAS A
WEAK POINT.
The campaign builds toward a machine with multiple weapons, shields, and targetable components. Dismantle its capabilities while the rest of the battle keeps moving.
Survive the encounter and continue into endless play. The line can always be tested again.
Read the mission briefingBEHIND
THE LINE.
01The engineering behind Rampart Zero.
From a browser prototype to a deterministic campaign, built through explicit specifications and repeated verification.
Inside the local Commander.
Speech recognition, constrained decoding, deterministic tools, and spoken feedback—inside the browser.
Inside the asset forge.
The production path from generated candidate to articulated, optimized, game-ready machine.
The systems of recovery.
Repair, salvage, servicing, and the deterministic autonomy that supports a player’s intent.